Timebomb Duels Juking Guide
Juking Fundamentals
Juking is a sharp deceptive direction change — typically a 90-degree lateral cut opposite your current path. Bomb holder momentum carries past you, gaining 2–3 character lengths before they recover.
A-tier technique — universally useful across maps unlike map-specific wall hops.
Execution
Run one direction with shift lock, snap cut perpendicular. Vary cut side each time — predictable jukes fail against experienced chasers who pre-angle your favorite side.
Against aggressive straight sprinters, one juke often suffices. Against patient mirrors, chain jukes with ankle breaking.
Obstacle Jukes
Fake toward obstacle, cut away — bomb holder may collide with geometry losing frames. Map shortcuts amplify juke value when you cut through gaps they cannot follow quickly.
Practice
Open Arena: every evasion round must include at least one intentional juke. Count successful escapes per 10 rounds — track improvement weekly.