Timebomb Duels Chokepoints

What Chokepoints Are

Chokepoints are narrow passages where evasion options shrink to one or two directions. Most tags happen near chokepoints because bomb holders can sprint through and connect before victims react.

Defensive Play

Before entering a chokepoint, scan for bomb holder proximity. If threatened, take longer outer routes — seconds of distance beat chokepoint tags. Never panic-run into central corridors when timer is low.

Offensive Play as Bomb Holder

Cut off outer routes to herd victims toward chokepoints. Do not chase directly — angle to block escapes. Patient herding beats wild sprinting.

Map Examples

Corridor-heavy rotations maximize chokepoint value. Open arenas have fewer defined chokes — tags happen in mid-field pursuit instead.

Frequently Asked Questions

Always avoid chokes?
When bomb holder is near — yes. You can bait chasers through chokes as bomb holder.
Chokepoint + corner pass?
Strong combo on tight maps for blind final passes.
FFA vs 1v1 chokes?
FFA has multi-direction threat — chokes even more dangerous.
Learn chokes how?
Replay memory after each round — where did tags happen?