Timebomb Duels A Tier Techniques
Juking
Juking uses sharp lateral cuts — run one direction, cut 90 degrees opposite. Bomb holder momentum carries past you gaining 2–3 character lengths. Vary cut direction each time. One juke beats aggressive straight chasers; chained jukes beat patient mirrors.
360 Spin
Rapid full mouse rotation shifts hitbox during contact window. Tags whiff at close range. Follow immediately with direction change — spin creates miss, cut creates escape. Use once per engagement; spamming becomes predictable.
Circular Movement
Run large arcs in 1v1 instead of straight lines. Bomb holder constantly adjusts angle, slowing pursuit while timer ticks. Map knowledge determines whether circles stay open or trap you in corners.
When A Tier Wins Rounds
Late-round 1v1s reward circular movement. Close quarters panic favors 360 spins. Mid-lobby chaos favors juking through obstacles. Layer A tier on S tier foundation.